Making of Lotto Max Bear
Montreal’s SHED tackled the challenge of creating a beautiful family of bears with ‘bigger than life’ personalities – finding a balance between stylization and realism.SHED used Houdini in a wide variety of ways, including character FX (fur creation and grooming, sliding skin using a cloth solver, etc), environments, lighting/lookdev, etc.
One of their key highlights was that it was ‘great to have a software where the fur and snow sim could interact together’.
Cghow is VFX,3D,2D,Games,Autodesk
Maya,Audotesk
3Ds Max,Adobe
Photoshop,Unity,Epic
Unreal Engine,SideFx
Houdini,Blender,Adobe
Lightroom,Realflow,Adobe
After Effects ,Nuke,FX,Tutorials,NEWS,Artwork
No comments:
Post a Comment